Hello! I'm a Motivated developer focused on the user experience. I have experience releasing games, working on dynamic websites, rest apis, and more. I'm a confident speaker and am passionate about design and user experience, no matter if that is the end user or just other developers who will reuse various endpoints.
Name:
Pontus BerglundEmail:
contact@pontusberglund.sePhone:
+46 73-7699762Residing in:
Sweden, EskilstunaUnreal Engine
Git
Perforce
C++
C#
.Net
Angular
Earlier games I have worked on
SOLO DEVELOPED
Solo developed under the 2019 Spring #ue4jam: Marketplace Takeover for the Streamlined category (Games under 100MB). The challenge of the development was to limit different part of the game to make sure it was under 100MB and find ways to reduce the package size of the final production in under a week. All design/code/optimization was made by me, while most art/audio came from the unreal engine marketplace.
SOLO DEVELOPED
A game that I solo developed under the 2018 Epic MegaJam. This include all the code, design and art. Sound was taken from Soundly and CC0 sources. The game was designed and developed under the span of 1 week.
LEAD DESIGNER, LEAD PROGRAMMER AND PRODUCER
Wrote all of the code in the game, did management stuff, organized work, configurated Perforce server and made sure everyone could work through it. Designed core mechanics and puzzles in the game,
PRODUCER AND LEAD PROGRAMMER
Configurated git server and made sure all people in the team, including artists, could work through it and unreal engine. Wrote the core code of the player avatar and power-up system. Designed the fighting arena and the core gameplay
LEAD PROGRAMMER
Wrote the core engine of the game, game menu, avatar core system, save/load function and loading of level files, buy/upgrade system. Made an animation system and taught the graphical artist how they could utilize it to change settings. Also configured the git and taught all team members how to use it so we could work more seamlessly together.